Introducing CryptoTycoon, the first monopoly DeFi light game on Binance Smart Chain

CryptoTycoon #BSC
4 min readApr 27, 2021

Build your own house!

Use BNB and BUSD to experience CryptoTycoon in the high-speed and fun of BSC. You’ve got a smarter and fun mining experience ready to enjoy!

What is CryptoTycoon?

CryptoTycoon is a monopoly game built on Binance Smart Chain (BSC). To participate in-game mining, players can spend BNB, BUSD, USDT and other BSC tokens in the game to get a chance to roll the dice and build different types of buildings on different grids. In order to ensure the game has a good deflation and dividend model, once a house or shop is constructed and cannot pay taxes on time, it will be removed.

For more information, please refer to our whitepapaer.

CryptoTycoon Overview:

  • Owning different land properties and housing levels, corresponding to different mining output.
  • The total supply of CTT is only 1 million, and on-chain transfer will permanently burn 5% of its transaction amount.
  • A tax pool is built in game for holding, which dividends BUSD, BNB for holders.
  • As the circulation of tokens increases, the mining output speed/scale will be reduced accordingly.
  • The building constructed will be forced to be removed when failure to pay taxes on time.
  • 50% of game revenue is used to buy back secondary tokens.

How does it work?

Land properties
In CryptoTycoon, there are 36 grids in each map, players can choose passing by or stay on the grid. 32 grids are buildable or upgradeable buildings when the player stays, and 4 grids can be triggered by random events (buildings cannot be built on random event grids).
Housing (Normal) land: 22 squares
Shop (Rare) land: 6 squares
Bank (Epic) Land: 3 grids
Government (Legendary) land: 1 grid
Random events: 4 grids

Construction mechanism
According to the grid properties of different buildable houses in the game, there are four types of buildings, and the mining speed and taxes of each house type are different.
Housing (Normal) land: general mining, less tax.
Shop (Rare) land: faster mining and higher taxes.
Bank (Epic) Land: Super fast mining and taxes are extremely high.
Government (Legendary) land: Mining is faster and taxes are less.

Tax Pool (Dividends)
The game will establish a tax pool system. All taxes paid by players will be included in the tax pool. The tokens in the tax pool will be reallocated according to the number of CTT holding addresses. When a user holds more CTT, the more tax dividends will be received in the pool.
For example, there are currently 100 BUSD in the tax pool and 10,000 CTT in circulation. If the player holds 1,000 CTT, the player will receive 10 BUSD.

Random Events Grid
There are 5 kinds of random events in total, and each event has a probability of 20%.
Random upgrade: houses will be randomly upgraded by 1 level;
Random downgrade: houses will be randomly downgraded by 1 level;
Designated remote upgrade: If the player designate a house, the player can pay BNB or CTT to upgrade the house;
Lady Luck: Get a free roll;
God of Wealth: Give a certain amount of BNB or CTT to the player.

Housing upgrade
House upgrade: If the player builds a house on this grid and stays on the grid again, the player can pay BNB, BUSD, USDT to upgrade the house, the upper limit of upgrade is Lv2; if the player use CTT to upgrade the house, the upper limit of upgrade is Lv3;

Game dice
There are three types of dice in CryptoTycoon.

Mining and output reduction
Constructive mining is the main way to obtain CTT tokens through participation in the game, and the corresponding CTT output can be obtained through house construction.

House tax
After the house is constructed, there will be a 72h countdown. Taxes should be paid before the countdown returns to 0, and the accumulated countdown time will be accumulated. Players can pay taxes multiple times to continuously increase the countdown accumulation to prevent the house from being removed due to tax arrears in a short period of time.‌

Who we are?

All the founding members of CryptoTycoon have worked in Tencent Interactive Entertainment (IEG), and have been involved in product planning and front-end operations in first-line online games.

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